Patrick BaudischProfessor and Chair of the Human Computer Interaction Lab at Hasso Plattner Institute, Germany
Patrick Baudisch is a professor in Computer Science at Hasso Plattner Institute at Potsdam University and chair of the Human Computer Interaction Lab. His research focuses on natural user interfaces and interactive devices, including miniature mobile devices, touch input, interactive floors and rooms, and most recently interactive fabrication. Previously, Patrick Baudisch worked as a research scientist in the Adaptive Systems and Interaction Research Group at Microsoft Research and at Xerox PARC. He holds a PhD in Computer Science from Darmstadt University of Technology, Germany and was inducted into the CHI Academy in 2013.
Rev LebaredianSenior Director of Engineering, NVidia
Rev Lebaredian began his career at Jet Propulsion Laboratory (JPL), as a Network Engineer overseeing the implementation of Mosaic. He transitioned to high-end computer graphics at Warner Brothers Digital, as a Technical Director, and creator of the cartoon renderer for "Marvin The Martian in 3-D". On behalf of Warner Brothers Digital, Mr. Lebaredian presented a technical sketch at the 1996 Siggraph Computer Graphics Convention entitled, "Traditional Cell Animation Look with 3D Renderers". Rev left Warner Digital in the spring of 1996 for Dream Quest Images/Walt Disney to write the fur renderer 'Yeti' for the Academy Award ® nominated movie "Mighty Joe Young".
After completing 'Yeti', Rev started his own software company, Steamboat Software, and consulting firm, Steam Engine, specializing in the creation of 3D rendering software for motion picture effects. Rev was responsible for overall product development and design as well as business management, overseeing in-house productions and strategic direction. He architected, developed, and maintain Steamboat’s flagship product 'Jig' and after only five months on the market, Jig v1.0 was awarded a Computer Graphics World 2000 Innovation Award. Some of Steamboat clients include major visual effects companies such as Digital Domain, PDI/Dreamworks, Rhythm and Hues, Sony Pictures Imageworks, Walt Disney. Jig was used on films such as "X-Men 2”, “Stuart Little”, “The Core”, “Reign of Fire, “Sum of All Fears”, “Treasure Planet”, “Gone in Sixty Seconds”, and “How the Grinch Stole Christmas”.
In 2002, Rev Lebaredian transitioned to the semiconductor industry with NVIDIA. During the first two years, Rev contributed to the design of the Cg high-level shading language for GPUs, developed and maintained the Cg Runtime Libraries (supporting DirectX 8, DirectX 9 and OpenGL) portion of the NVIDIA Cg Toolkit. He was included on two patents related to shading languages on GPUs.
Rev then moved to Moscow, to open a new office location for NVIDIA, and architect a state-of-the-art testing and data-mining lab to support NVIDIA’s content-enabling efforts. He managed a team of developers and systems/network engineers, designed and implemented an efficient, globally distributed infrastructure for the testing of visual applications such as video games. Rev also led the engineering group leveraging this infrastructure to develop the Geforce Experience.
Today, Rev is Senior Director of Engineering in the Content & Technology organization, responsible for developing and maintaining the most popular physics middleware for video games. PhysX provides fundamental functionality to many game engines, but also pushes the cutting edge of real-time physics with features such as smoke, clothing, and destruction.
Sergi JordàProfessor at the Department of Information and Communication Technologies, Universitat Pompeu Fabra, Barcelona, Spain
Sergi Jordà graduated with a BSc in Fundamental Physics from the Universitat de Barcelona in 1987 while also completing music studies. He was an early adopter of computer programming devoted to live computer music, and one of the pioneers of this field in Spain. During the 1990s he conducted doctorate studies in Artificial Intelligence with the UNED and collaborated with renowned Catalan artists Marcel.lí Antúnez Roca or La Fura dels Baus on award-winning interactive installations (Joan the Meat Man and Epizoo, 1996), multimedia performances (Afasia, 2002), and applications for collaborative music creation over the Internet (FMOL, 1999–2002). In 1999 he joined Dr Xavier Serra who was establishing the Music Technology Group at the Universitat Pompeu Fabra in Barcelona. Sergi Jordà's doctorate dissertation Digital Lutherie (Jordà, 2005) at UPF-MTG set the foundations for new kinds of musical computers for performance and improvisation, based on visual feedback and spatial multiplexion. Between 2003 and 2006, together with Günter Geiger, Martin Kaltenbrunner and Marcos Alonso, Sergi Jordà developed the Reactable: an electronic music instrument combining a tangible tabletop interface with principles derived from modular synthesizers such as those developed by Bob Moog in the early 1960s.
Sara M. GrimesFaculty of Information and associate director of the Semaphore Lab, both at the University of Toronto
Dr. Sara M. Grimes is a professor with the Faculty of Information and associate director of the Semaphore Lab, both at the University of Toronto. Dr. Grimes teaches and researches in the areas of children’s digital games, media, literature and culture. Her published work includes explorations of children’s virtual worlds and online games, as well as examinations of the legal and ethical dimensions of online advertising and transmedia marketing strategies targeting children. She has presented her work at a number of national and international conferences, and has participated in various workshops and consultations examining issues and implications relating to children’s digital culture. Her current research explores children's DIY media sites and practices, the role and function of transmedia intertextuality within children’s play and cultural participation, and emerging issues around children’s creativity and cultural rights.
Roel VertegaalProfessor of Human-Computer Interaction (HCI) at Queen's University's School of Computing in Kingston, Ontario, Canada
Dr. Roel Vertegaal is Professor of Human-Computer Interaction (HCI) at Queen’s University's School of Computing in Kingston, Ontario, and director of the Human Media Laboratory. He is also CTO of Xuuk, Inc., a startup that develops attention sensors for interactive, real-world viewing statistics gathering. Roel's first degree is in Electronic Music from Utrecht Conservatory in the Netherlands. He did an MSc in Computing in Britain, studied design in The Hague, and holds a PhD in HCI from Twente University. Roel is one of the world's experts on eye communication between humans, and between humans and technology. He received the Premier of Ontario's Research Excellence Award for his work on Attentive User Interfaces (AUI) [Google TechTalk], which was featured in media across the globe, from Good Morning America to Scientific American. Roel helped create the first North-American conference on Eye Tracking (ACM ETRA), established alt.chi as the alternative papers venue at the annual ACM SIGCHI conference and advised the National Academy of Sciences. His current interest is in Organic User Interfaces.
Jonathan SapsedCentre for Research in Innovation Management — CENTRIM, UK
Dr Jonathan Sapsed is a researcher and practitioner of creativity and innovation. He is Principal Research Fellow at the Centre for Research in Innovation Management (CENTRIM) at the University of Brighton, where he is Principal Investigator of the Brighton Fuse project (www.brightonfuse.com), a £1m grant from the Arts and Humanities Research Council to map, measure and enhance a significant digital creative cluster. Jonathan has researched creativity and innovation in digital firms in Silicon Valley in the US, UK video games developers, as well as companies such as Disney, Sun Microsystems, Ericsson, and QinetiQ. He has advised the UK’s Economic and Social Research Council on the creative industries research agenda, and his previous projects studied the use of Information and Communications Technologies (ICTs) for knowledge management in global project teams. His research is published in journals such as Research Policy and Organization Studies. He is on the editorial boards of Journal of Management, Technovation and International Journal of Innovation Management and he is co-editor of the Oxford Handbook of the Creative Industries from Oxford University Press. Jonathan has worked on numerous consultancy projects with Ernst & Young, Technopolis and SIMI on issues of technology and knowledge transfer, digital media and adoption by Small and Medium-Sized Enterprises of ICTs. He was an Innovation Fellow of the Advanced Institute of Management Research (AIM) and has held research appointments at the London School of Economics, Imperial College Business School, SPRU at the University of Sussex and Cranfield School of Management. In his spare time Jonathan is a comics writer and enjoys drawing on his Ipad.