12th International Conference on Entertainment Computing


As the leading academic international conference on entertainment computing, we encourage submissions on all topics related to Entertainment Computing, spanning: AI to VR, art to games, personal to social, creative to procedural, fun to serious and much more. In recognition that research on games is highly relevant to ICEC, this year we have collocated with Latin America's largest game conference, SBGames (www.sbgames.org/sbgames2013) providing additional opportunities for ICEC members.

We invite authors to submit original papers, posters or demos in all areas of entertainment computing including (but not limited to):

  • Artificial Intelligence for Games
  • Authoring and Adaptive Systems
  • Computer Graphics and Visual Effects
  • Computer, Video, Console and Internet Games
  • Creative Entertainment Theory and Design
  • Cultural Aspects of Designing and Playing Games
  • Digital Broadcasting and Digital Cinema
  • Digital Entertainment and Sports
  • Edutainment
  • Emotions and Affective Interaction
  • Entertainment Robots
  • Entertainment Technology, Applications, Interfaces and Architecture
  • Entertainment for Nomadic Users
  • Entertainment for Sustainability
  • Exergaming
  • Game Physics
  • Games for Health
  • Human Factors of Entertainment Technology
  • Human-Robot Interaction & Performance
  • Impact of Entertainment Technology on Users and Society
  • Integration of Interaction and Multimedia Capabilities
  • Interactive Graphic Design
  • Interactive Sound Design
  • Interactive Television and Broadcasting
  • Methodologies, Paradigms, Tools for Entertainment Applications
  • Narratives / Digital Storytelling
  • Natural User Interactions in Games
  • New Genres of Entertainment Technology
  • Procedural Content Generation
  • Rich Internet Games
  • Simulation/Gaming Methodologies used in Education and Research
  • Smart Gadgets and Toys
  • Social Computer Games
  • Social Impact, Social Networking
  • Sound and Music
  • TransMedia, Art and Entertainment
  • Ubiquitous/Pervasive Entertainment
  • VR/AR/MR Entertainment Contents
IFIP - International Federation for Information Processing SBC - Sociedade Brasileira de Computação
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Capes Grand Fapesp Universidade Federal de São Carlos Universidade Federal Fluminense Laboratório de Interação Avançada - UFSCar Mackenzie