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De OLPC King Open
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[editar] WELCOME TO THE OLPC-KING OPEN PROJECT MAIN PAGE(Obs: This wikipage is under development.) This experiment is possible due to the support of MediaLab and OLPC Foundation. Their contributions included the equipment which was needed for the experiment with the children. The King Open School opened its doors to welcome us. This allowed us to develop an experiment using the 100 dollar Laptop, (called XO), with children from developing countries. These countries are the main focus for OLPC, on distributing laptops. We worked specifically with Portuguese speaking children. The King Open School has a bilingual program, called K-OLÁ, where Portuguese speaking children, from immigrant families, can preserve their mother language and still successfully learn English, which is the language spoken in the country (USA) they have immigrated to. A group of students from 10 to 14 years of age, are using the XO to do their science project. They are discussing information about their countries, family, and school. We decided to create a wiki to show the students projects to the King Open School's community and to provide results to the researchers, who are interested in the OLPC project. We created the students' pages for their use with their XO. Through the use of their XO, they generated the whole content that is on their pages. We also provided some support to display the videos generated using the XO. As researchers, our goal is to analyze the XO's potential as a learning tool, its usability and accessibility considering the child-XO interaction (HCI) issues. There are two goals here:
[editar] Motivation to develop the project with the laptop
[editar] Collaborative Work
visit the link Collaboration and see more [editar] Learning using the Laptop"Learning is the process of gaining understanding that leads to the modification of attitudes and behaviors through the acquisition of knowledge, skills and values, through study and experience. "e-learning" are new methods and practices that enabled learning in faster, more efficient and more entertaining ways. The idea is usually to combine games with learning, using software or interactive courses." (Wikipedia)
[editar] Discoveries
Visit the link Discoveries and see more [editar] Opinions about the laptop
[editar] Usability
[editar] Accessibility"Accessibility is a general term used to describe the degree to which a system is usable by as many people as possible. In other words, it is the degree of ease with which it is possible to reach a certain location from other locations. Accessibility can also be viewed as the "ability to access" the functionality, and possible benefit, of some system or entity; such a definition brings in access-based individual rights laws and regulations." "Accessibility is strongly related to universal design when the approach involves "direct access." This is about making things accessible to all people (whether they have a disability or not)" (Wikipedia)
[editar] The School NeighborhoodHow the students see the school neighborhood:
[editar] Walter Bender VisitOn the last day of our experiment, Walter Bender visited the students, and answered the children questions. They took the chance and registered this meeting using their laptops.
[editar] The XO NewsUsing their laptops, the students created a report News, with creative stories that were recorded and edited. It was their initiative, and they didn't tell us about that. We discovered the "XO News" when we were collecting the content to publish here and observed these 6 films spread on the computers. We recovered and tried to compose a sequence. This is a very good example on how creative children are, and they have initiatives! what they really need sometimes is somebody (teacher) to orient them on how to organize things, how to prioritize informations, how to present their ideas. Check!!!!
[editar] Visiting MediaLabAfter the experiment, children were invited to vist the MediaLab. They had a great time there!
[editar] Team WorkThis experiment was an initiative of Junia Anacleto, MediaLab-MIT visiting professor, aiming to explore the XO laptop potential as a tool to support the learning process. Junia worked with the following team: Muriel Godoi Fabiano de Carvalho Naomi Maekawa [editar] Acknowledgment
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